When this happens, the ships warp drive is deactivated and the ship is prevented from warping. While the ship is aligning, it can be targeted by other ships and have a Warp Disruptor (or warp scrambler) activated on it.When you hit the Warp button, your ship has to align itself physically to its destination and accelerate to 75% of its current top speed, before it can actually enter warp. The most important aspect of entering warp is the time lapse between the point at which you hit the “warp” button and the time you actually enter warp. What you need to know about entering warp This exit “area” is known as the Warp Exit Envelope (WXP). Your ship exits warp in a random direction and distance (2,500m) from the Warp Exit Point (WXP).Your ship actually enters warp at the Warp Entry Point (WEP).The amount of time this takes is the Alignment Time (AT) and the physical distance the ship moves during this phase is the Alignment Distance (AD). Your ship aligns to the destination and accelerates to 75% of its current top speed.This is your Warp Initiation Point (WIP). Select a destination that is at least 150km away via the Overview, Fleet window, Bookmark, etc… and press the “Warp To” button or menu option.Proceed with other actions, activate a jump or acceleration gate, begin your attack on hostiles, etc….Your ship exits warp at the intended destination.Your ship travels at warp speed to its destination.Your ship enters warp to its destination. Select a destination via the Overview, Fleet window, Bookmark, etc… that is at least 150km away and press the “Warp To” button or menu option.6.1 What you need to know about EVE Geometry.5 What you need to know about exiting warp.3 What you need to know about entering warp.To be fair, Star Trek has not always strictly adhered to transit times in the TV shows or movies but we can safely say that the Orville is truly the ship you want to be on-it will get you where you want to go with lots of time to spare.Ĭheck out the calculations behind this article in " Physics of Orville vs. Maybe the next generation of Federation ships will beat what the Union has to offer but I won't be holding my breath anytime soon. Who is Faster? Shipĭefinitely the Orville. They can make about three round trips to the Galactic Center before the Enterprise-E makes it across the finish line. Maybe the Orville can have a little fun while they are at it. Obviously Picard and his crew lose to the Orville but they get there in a little over 1 year and 10 months. Things are also better in a race to the Galactic Center. They still lose the race but it's not bad compared to the other ships. A race to Alpha Centauri isn't as big a loss compared to previous Enterprises-the Enterprise-E arrives in a little over two-and-a-half hours. It seems that despite being a more advanced ship, the Federation can't build something that will beat the Orville. As this section of the graph increases asymptotically, it is several times faster than Enterprise-D, clocking in at 14,507 c. It is, after all, a more advanced ship that can travel at warp 9.995. If the Enterprise-D can't beat the Orville surely the Enterprise-E will. The crew of the Enterprise will make it in their lifetimes but any children born on the Orville will already be in high school and probably be laughing at the relic they learned in their history classes as it crosses the finish line. A trip to the center of the Milky Way takes a little over 16 years. If anything, the Enterprise-D fares better than previous ships in a race to the Galactic Center but this is still nothing to boast about. Running the engines at warp 9.6 will only shave three hours off the Enterprise's trip which means the Orville still wins. Jean-Luc Picard ( Patrick Stewart) manages to reach Alpha Centauri in a little under a day-22.3 hours-but the Orville crew has already had a full day's rest and relaxation as they waited for the Enterprise crew to cross the finish line. Though more advanced than the previous ships to carry the name Enterprise, this ship is still much slower than the Orville. Plugging those specs into Wolfram Alpha yields speeds of 1,649 c and 1,909 c respectively. The USS Enterprise NCC-1701D has a maximum speed of warp 9.2 but can travel at warp 9.6 in emergency situations up to 12 hours. This means there is no known formula for the interval between 9 and 10 but fortunately Wolfram Alpha can extrapolate a value from the curve printed in the Star Trek: The Next Generation Technical Manual. This has come to be known as the Okuda scale as this section of the graph was hand drawn. For warp factors 1 through 9, the formula to calculate a ship's speed is v = w 10/3 c but for warp speeds between 9 and 10, the speed increases exponentially. For Star Trek: The Next Generation and subsequent series, Michael Okuda modified the previous formula to incorporate a few important differences.
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